Product as story

Launch films for

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ChatGPT‑6  /  Concept launch film 0:35  /  Kinetic type, UI, sound design
Launch films60–120 seconds Product demosShow, don't list Brand teasers6–15 seconds UI motionInterface in movement Feature dropsShip-day assets Founder VSLsCamera plus screen
ScriptingThe line that carries it StoryboardsFrames before pixels 3D & renderWhen it earns its place Sound designWhere cheap becomes expensive Screen captureDirected, not recorded CutdownsEvery ratio you ship

Work

Selected films

  • 01 Presstein Product film 1:25
  • 02 Booking UI Interface motion 0:10
  • 03 Anduril Brand teaser 0:06

Approach

Most launch videos explain

Almost nobody finishes them.

The fix

We make the one people finish

Written like an argument. Cut like a trailer. Mixed like it costs money.

The process

Six steps to picture lock

01

Teardown

We use the product until we can argue for it. What it does, who it is for, what it replaces.

  • Product audit
  • Positioning
  • Reference pull
02

Script

One line has to carry the whole film. We find it first, then build the beats around it.

  • Beat sheet
  • Voiceover
  • On-screen copy
03

Board

Frames before pixels. Look, pace, type and motion language agreed while changes are still cheap.

  • Storyboard
  • Style frames
  • Animatic
04

Build

Directed screen capture, design, animation, and 3D only where it earns its place in the cut.

  • Capture
  • Design
  • Animation
05

Sound

Score, effects and mix. This is the step that separates a cheap video from an expensive one.

  • Score
  • Sound design
  • Mix
06

Ship

Master plus everything around it, so launch day is a copy-paste and not a scramble.

  • Master
  • Cutdowns
  • All ratios

What we make

Four formats

01

Launch film

The hero asset for a release. Sixty to a hundred and twenty seconds that state the problem, show the product working, and land a reason to care.

  • Script and storyboard
  • Motion and 3D
  • Original sound design
  • Social cutdowns
02

Product film

The long walkthrough, directed rather than recorded. Real interface, staged flows, and typography that keeps the viewer oriented the whole way through.

  • Directed screen capture
  • Flow choreography
  • Voiceover
  • Chaptered cuts
03

Brand teaser

Six to fifteen seconds built to stop a scroll. Hard cuts, one idea, no explanation. For announcements, waitlists and the day before you ship.

  • Concept
  • Kinetic type
  • Sound-first edit
  • Vertical masters
04

Interface motion

Your product as a moving object. Card stacks, transitions and camera moves that make software feel like something you can pick up.

  • UI rebuild
  • 3D camera
  • Loops and stingers
  • Site and deck assets

Philosophy

Why we work this way

A launch film is not a summary of the product. It is an argument for it. Everything we do — the script, the cut, the mix — exists to make that argument land before the viewer decides to leave.

Software is invisible. A landing page has to describe it; a film can just show it working and let the viewer feel the difference. Motion is the shortest path from “what is this” to “I want that”.

A launch is the one day the whole market looks at you at once. The asset that carries it should be the best thing you have ever put out, not the thing that got finished at 2am the night before.

We write, design, animate and mix in one room. No handoffs between a strategist who never opens the timeline and an editor who never read the brief. One team holds the idea from the first line to the final master.

Let's make the launch film

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